ENHANCING SPEAKING SKILLS THROUGH GAME-BASED LEARNING
Keywords:
Game-based learning (GBL), fluency, pronunciation , traditional games, digital games, interactive learning, student engagement.Abstract
This research article illustrates how game-based learning (GBL) improves speaking skills of secondary school language learners, especially sixth-grade students. The main aim of this study is to evaluate the impact of GBL on fluency, pronunciation and confidence in speaking. Mixed method approache, which combines both qualitative and quantitative methods, was used to gather the data. Thirty sixth-grade students of school 279 were randomly divided into two groups : experimental group, which utilized game-based activities, and the control group, which followed traditional methods. Pre- and post-tests were applied, as well as weekly observations, to evaluate the effectiveness of GBL. During the research, games such as storytelling, tangue twister, and charades were created to conduct the lesson much more interactive and engaging, to motivate students participate in lessons actively. The findings showed that with statistically significant differences, the experimental group outperformed in all three areas, including pronunciation, fluency and confidence. This research suggests potential of game-based learning as a practical tool for language teaching and highlights its importance in enhancing communication skills.
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