NON-TRADITIONAL PEDAGOGICAL TECHNOLOGIES IN SCHOOLS

Authors

  • Anvarbekova Oydinoy Zafarbek qizi , G’ulomova Dilshoda Bobirjon qizi Andijan State Institute of foreign language PhD independent researcher. Student of ASIFL, group-115. Author

Keywords:

Non-traditional pedagogy, Educational innovation, Digital learning platforms, Gamification in education, Project-based learning, Flipped classroom, Collaborative learning, Critical thinking, Pedagogical challenges, Educational outcomes

Abstract

Non-traditional pedagogical technologies are transforming the educational landscape by introducing innovative methods that enhance learning outcomes and foster critical thinking, creativity, and collaboration among students. This article explores the application of these technologies in schools, analyzing their advantages, challenges, and implications for educators, students, and the broader educational system. Drawing on recent research and case studies, the article identifies key strategies for integrating non-traditional approaches, such as project-based learning, gamification, flipped classrooms, and digital platforms. The findings suggest that while these technologies offer significant benefits, their effective implementation requires proper training, resources, and a shift in traditional pedagogical mindsets.

References

Dewey, J. (1938). Experience and Education. New York: Macmillan.

Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.

Piaget, J. (1970). Science of Education and the Psychology of the Child. New York: Viking.

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.

Mayer, R. E. (2009). Multimedia Learning. Cambridge University Press.

Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2015). NMC Horizon Report: 2015 K-12 Edition. Austin, Texas: The New Media Consortium.

Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. Basic Books.

Prensky, M. (2001). Digital Game-Based Learning. McGraw-Hill.

Anderson, T., & Dron, J. (2011). Three Generations of Distance Education Pedagogy. International Review of Research in Open and Distance Learning.

Bandura, A. (1986). Social Foundations of Thought and Action: A Social Cognitive Theory. Prentice-Hall.

Anvarbekova, Oydinoy. "HISTORICAL DEVELOPMENT OF PARALINGUISTICS." Академические исследования в современной науке 3.7 (2023): 145-148.

Downloads

Published

2024-12-17